49 std::vector<uvgutils::VectorN<uint16_t, 3>>
geometry;
55 std::vector<uvgutils::VectorN<uint16_t, 3>>
geometry;
56 std::vector<uvgutils::VectorN<uint8_t, 3>>
attribute;
61 std::vector<uvgutils::VectorN<uint16_t, 3>>
geometry;
62 std::vector<uvgutils::VectorN<uint8_t, 3>>
attribute;
63 std::vector<uvgutils::VectorN<float, 3>>
normals;
67using uvgFramePayload = std::variant<GeometryOnly, GeometryRgb, GeometryRgbNormals>;