#include <robin_hood.h>
◆ BulkPoolAllocator() [1/3]
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ BulkPoolAllocator() [2/3]
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ BulkPoolAllocator() [3/3]
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ ~BulkPoolAllocator()
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ addOrFree()
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ allocate()
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ deallocate()
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ operator=() [1/2]
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ operator=() [2/2]
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ reset()
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
◆ swap()
template<typename T , size_t MinNumAllocs = 4, size_t MaxNumAllocs = 256>
The documentation for this class was generated from the following file: